The best kind of hand in 3 Card Brag is called a Prial and it is simply three of a kind. The strongest Prial is 3-3-3 and it is followed by A-A-A, K-K-K, Q-Q-Q, and so on. After a Prial comes a Running Flush. This is a set of consecutive cards from the same suit, for example the 5-6-7 of Clubs. During every hand of Three Card Brag betting continues until all players except one have folded or when there are just two players remaining in the hand and one player pays double to see the other player's hand. At the end of the hand the dealer turn is passed to the left. Three card brag is an unusual British card game which is similar to poker but varies in betting style and hand rankings. Three card brag was played in the movie Lock, Stock and Two Smoking Barrels directed by Guy Ritchie, where it was played without table stakes. Name: Three card brag Aliases: Brag, Three-card brag, 3-card brag Players: 3 to 8. The best kind of hand in 3 Card Brag is called a Prial and it is simply three of a kind. The strongest Prial is 3-3-3 and it is followed by A-A-A, K-K-K, Q-Q-Q, and so on. After a Prial comes a Running Flush. This is a set of consecutive cards from the same suit, for example the 5-6-7 of Clubs. In this type of hand, an Ace can be either the.
OBJECTIVE OF BRAG: Win the money in the pot by remaining in the hand and/or having the highest ranking hand.
NUMBER OF PLAYERS: 4-8 players
NUMBER OF CARDS: 52-card decks
RANK OF CARDS: A,K,Q,J,10,9,8,7,6,5,4,3,2
TYPE OF GAME: Gambling
AUDIENCE: Adult
INTRODUCTION TO BRAG
Brag, or Three Card Brag, is a descendant of the Spanish game Primero. It is very similar to the popular card game in India, Nepal, Bangladesh, and Trinidad Teen Patti, which means literally in Hindi ‘three cards'.
Brag is popular British gambling game which employs the skill bluffing to deceive other players.
There are several variations of brag which use anywhere between 4 and 13 cards, although 6,7,9, and 13 card brag have a very different game mechanism.
THREE CARD BRAG
Set Up
Before starting the game, players must agree upon:
- The amount of the initial stake or the ante – a forced bet each player must make before each deal.
- Minimum and maximum bet amounts – a bet the first player must make to stay in the hand.
- The limit on how much bets can be raised, if any.
- Any variations on the traditional rules.
Hand Rankings (from high to low)
- PRIAL: Prial is short for 'pair royal.' Three cards of equal rank, for example, K-K-K
- RUNNING FLUSH: Three cards in sequences of the same suit. A-2-3 is a viable run and actually the highest, despite A being the highest ranking card. A-K-Q is the second highest run/running flush. 2-A-K is not a valid flush or run.
- RUN: Three cards in sequence of any suit. Running flushes beat all runs.
- FLUSH: Three cards, not in sequence, of the same suit. For example, if all cards are spades, 7-10-Q is a flush.
- PAIR: In a three card hand, a pair is having any two cards of equal rank. For example, A-A-J.
- HIGH CARD: A three card hand that doesn't form any of the above combinations relies on high card- that is the highest ranking card. For example, in this hand: 5-10-K, K is the high card.
Suits are not ranked so equivalent hands are possible.
The Ante & The Deal
Prior to each deal, players must agree upon an ante. The ante must be paid by each player to the pot before the deal can begin. The deal and the play passes clockwise, the deal passes to the left with each hand.
Before the first deal, the dealer shuffles the cards. After, the cards are only shuffled if the last hand was ‘seen' and was won by a Prial. For the most part, cards are not shuffled between hands.
The dealer passes each player three cards, face-down, one at a time. Players have the option to look at their cards, but they do not have to. However, a player's cards must remain secret from all other players in the game. There is only one exception to that, which is when the betting round ends with a 'see.'
Betting
After the cards have been dealt betting starts with the player to the left of the dealer. The first bettor has two options: fold (throw down their cards and sacrifice their ante to the pot), or bet anywhere between the minimum and maximum amounts. If all but one player folds as betting continues the remaining player wins the pot and a new hand dealt.
If a player bets, the following players must either fold or make a minimum bet equal to the previous bet. Players may raise the bet, but it must be within the limit decided upon mutually by all other players.
In the event there are only two players left in the game, and all others have folded, there is another option available. Players may see the other's cards. To see a player must pay twice the amount of the previous. If you pay to see another player's card, they expose their hand first. If your hand is better than your opponents, expose it to collect your winnings in the pot. If your hand is worse or equal to your opponents, it is not necessary to reveal your hand, they win the pot. Reminder, if hands are equal, the player who paid to see loses the hand.
Betting does not end until all but one player drops out or there are two players left and one pays to see the other.
Here is an example of turn of betting in a four player game, note there is no equalizing of bets as in Poker:
Player A bets 3 chips, Player B bets 3 chips, Player C folds, Player D bets 3 chips, Player A must bet at least 3 chips to stay in the hand.
As a rule of etiquette, never fold out of turn.
Running out of Money
Brag is rarely played with table stakes, as in Poker. Table stakes means players keep all the money they are playing without on the table, in Brag players keep much of their money in their pockets. However, there is typically a minimum players must have on the table.
If you do not have enough money to bet but would like to stay in the hand you may cover the pot by betting all the money you have, putting it in the pot, and placing your cards face down on top. Players continue as normal but place their bets in a new pot. After the new pot is square, the winning hand is exposed. The hand covering the pot is compared with the winning hand, the old pot is won by the higher ranking hand. If the hands tie the winner of the new pot wins the old pot as well.
Covering the pot may be exercised when there are only two players left in the hand, however, the betting round ends. Some players, instead, practice that if there are two players and one runs out of money they must either: borrow money to bet or show their cards to potentially win the pot.
Playing Blind
Any player has the option to play blind. Playing blind means you do not look at your cards and keep them on the table, face-down. Blind player's bet normally but their bets are worth double. This means they only have to bet half the minimum or previous bet of an open player.
If you've been playing blind on a hand, when it is your turn to bet you always have the option of looking at your cards before choosing to bet or fold. However, this means you are now an open player and must bet equal to other open players to remain in the hand. You may not revert back to blind on that hand.
In the event you are playing blind and all other players fold, you do not win the pot. The pot continues on to the next hand.
Rules of seeing with blind players:
- You are open and your opponent is blind: You are not allowed to see a 'blind man,' you may either bet or fold as normal, but you are not permitted to see.
- Both are blind: Paying twice the blind (equal to an open bet) allows for hands to be compared. Normal seeing rules apply.
- You are blind and your opponent is open: Your opponent can not see your cards but you may see theirs. Pay twice the blind stake in order to see.
Retaining a Blind Hand
If you have a blind hand and all other players fold you may keep that hand for the next deal. The dealer will still deal you three cards so that you have two hands. You have three options:
- look at the new hand
- look at the old hand
- play double-blind
If you look at a hand you must decide if you want to keep it or fold immediately. Keeping the hand means you fold the other. You play as an open player, not a blind one. If you fold the hand you looked at, you may play blind with the other hand.
You may choose to look at neither and play both hands blind. If on your turn you decide to look at a hand you must follow the rules described above.
In the unlikely event you are the last player standing at the end of this hand, with two blind hands, you must sacrifice one. You cannot have three blind hands. You may only look at one hand.
VARIATIONS
Four Card Brag
The same rules are Three Card Brag apply but players receive four cards as opposed to three. Players who look at their hands may dispose of one card to make the best three card hand they can. If there is a tie between two hands, the fourth card is the decider of the winning hand- high card wins. If those cards are also equal it is a tie.
Blind players keep all four cards on the table, if they decide to look at them, they must dispose of one card.
Brag is popular British gambling game which employs the skill bluffing to deceive other players.
There are several variations of brag which use anywhere between 4 and 13 cards, although 6,7,9, and 13 card brag have a very different game mechanism.
THREE CARD BRAG
Set Up
Before starting the game, players must agree upon:
- The amount of the initial stake or the ante – a forced bet each player must make before each deal.
- Minimum and maximum bet amounts – a bet the first player must make to stay in the hand.
- The limit on how much bets can be raised, if any.
- Any variations on the traditional rules.
Hand Rankings (from high to low)
- PRIAL: Prial is short for 'pair royal.' Three cards of equal rank, for example, K-K-K
- RUNNING FLUSH: Three cards in sequences of the same suit. A-2-3 is a viable run and actually the highest, despite A being the highest ranking card. A-K-Q is the second highest run/running flush. 2-A-K is not a valid flush or run.
- RUN: Three cards in sequence of any suit. Running flushes beat all runs.
- FLUSH: Three cards, not in sequence, of the same suit. For example, if all cards are spades, 7-10-Q is a flush.
- PAIR: In a three card hand, a pair is having any two cards of equal rank. For example, A-A-J.
- HIGH CARD: A three card hand that doesn't form any of the above combinations relies on high card- that is the highest ranking card. For example, in this hand: 5-10-K, K is the high card.
Suits are not ranked so equivalent hands are possible.
The Ante & The Deal
Prior to each deal, players must agree upon an ante. The ante must be paid by each player to the pot before the deal can begin. The deal and the play passes clockwise, the deal passes to the left with each hand.
Before the first deal, the dealer shuffles the cards. After, the cards are only shuffled if the last hand was ‘seen' and was won by a Prial. For the most part, cards are not shuffled between hands.
The dealer passes each player three cards, face-down, one at a time. Players have the option to look at their cards, but they do not have to. However, a player's cards must remain secret from all other players in the game. There is only one exception to that, which is when the betting round ends with a 'see.'
Betting
After the cards have been dealt betting starts with the player to the left of the dealer. The first bettor has two options: fold (throw down their cards and sacrifice their ante to the pot), or bet anywhere between the minimum and maximum amounts. If all but one player folds as betting continues the remaining player wins the pot and a new hand dealt.
If a player bets, the following players must either fold or make a minimum bet equal to the previous bet. Players may raise the bet, but it must be within the limit decided upon mutually by all other players.
In the event there are only two players left in the game, and all others have folded, there is another option available. Players may see the other's cards. To see a player must pay twice the amount of the previous. If you pay to see another player's card, they expose their hand first. If your hand is better than your opponents, expose it to collect your winnings in the pot. If your hand is worse or equal to your opponents, it is not necessary to reveal your hand, they win the pot. Reminder, if hands are equal, the player who paid to see loses the hand.
Betting does not end until all but one player drops out or there are two players left and one pays to see the other.
Here is an example of turn of betting in a four player game, note there is no equalizing of bets as in Poker:
Player A bets 3 chips, Player B bets 3 chips, Player C folds, Player D bets 3 chips, Player A must bet at least 3 chips to stay in the hand.
As a rule of etiquette, never fold out of turn.
Running out of Money
Brag is rarely played with table stakes, as in Poker. Table stakes means players keep all the money they are playing without on the table, in Brag players keep much of their money in their pockets. However, there is typically a minimum players must have on the table.
If you do not have enough money to bet but would like to stay in the hand you may cover the pot by betting all the money you have, putting it in the pot, and placing your cards face down on top. Players continue as normal but place their bets in a new pot. After the new pot is square, the winning hand is exposed. The hand covering the pot is compared with the winning hand, the old pot is won by the higher ranking hand. If the hands tie the winner of the new pot wins the old pot as well.
Covering the pot may be exercised when there are only two players left in the hand, however, the betting round ends. Some players, instead, practice that if there are two players and one runs out of money they must either: borrow money to bet or show their cards to potentially win the pot.
Playing Blind
Any player has the option to play blind. Playing blind means you do not look at your cards and keep them on the table, face-down. Blind player's bet normally but their bets are worth double. This means they only have to bet half the minimum or previous bet of an open player.
If you've been playing blind on a hand, when it is your turn to bet you always have the option of looking at your cards before choosing to bet or fold. However, this means you are now an open player and must bet equal to other open players to remain in the hand. You may not revert back to blind on that hand.
In the event you are playing blind and all other players fold, you do not win the pot. The pot continues on to the next hand.
Rules of seeing with blind players:
- You are open and your opponent is blind: You are not allowed to see a 'blind man,' you may either bet or fold as normal, but you are not permitted to see.
- Both are blind: Paying twice the blind (equal to an open bet) allows for hands to be compared. Normal seeing rules apply.
- You are blind and your opponent is open: Your opponent can not see your cards but you may see theirs. Pay twice the blind stake in order to see.
Retaining a Blind Hand
If you have a blind hand and all other players fold you may keep that hand for the next deal. The dealer will still deal you three cards so that you have two hands. You have three options:
- look at the new hand
- look at the old hand
- play double-blind
If you look at a hand you must decide if you want to keep it or fold immediately. Keeping the hand means you fold the other. You play as an open player, not a blind one. If you fold the hand you looked at, you may play blind with the other hand.
You may choose to look at neither and play both hands blind. If on your turn you decide to look at a hand you must follow the rules described above.
In the unlikely event you are the last player standing at the end of this hand, with two blind hands, you must sacrifice one. You cannot have three blind hands. You may only look at one hand.
VARIATIONS
Four Card Brag
The same rules are Three Card Brag apply but players receive four cards as opposed to three. Players who look at their hands may dispose of one card to make the best three card hand they can. If there is a tie between two hands, the fourth card is the decider of the winning hand- high card wins. If those cards are also equal it is a tie.
Blind players keep all four cards on the table, if they decide to look at them, they must dispose of one card.
Five Card Brag
Played exactly like Four Card Brag except players discard two cards as opposed to just one.
Wild Cards
Brag can also be played with wild cards, referred to as floaters. Players must agree upon the details of wild cards before the game begins. Here are the common options:
- All 2s are wild OR
- Only black 2s are wild OR
- One-eyed Jacks are wild (Jack of Hearts and Jack of Spades) OR
- Suicide King is wild (King of Hearts) OR
- A Joker or both Jokers
WIldcards can be used to represent any card. In the case of equal hands, the natural hand- the hand without the wild card(s)- wins. A hand with fewer wild cards beats one with more.
REFERENCE:
https://www.pagat.com/vying/brag.html
https://en.wikipedia.org/wiki/Three_card_brag
Origin | English |
---|---|
Alternative names | Brag |
Type | Gambling |
Players | 2 upwards |
Skills required | Counting |
Cards | 52 cards |
Deck | Anglo-American |
Play | Clockwise |
Playing time | 5-10 min. |
Random chance | Medium |
Related games | |
Teen patti, Poker, Stop the Bus |
Brag is an 18th century Britishcard game, and the British national representative of the vying or 'bluffing' family of gambling games.[1] It is a descendant of the Elizabethan game of Primero[2] and one of the several ancestors to poker, the modern version just varying in betting style and hand rankings. It has been described as the 'longest-standing British representative of the Poker family.'[3]
History[edit]
The rules of Brag first appear in 1721 in The Compleat Gamester where it is referred to as 'The Ingenious and Pleasant Game of Bragg',[4] but in fact, it originates in an almost identical game called Post and Pair which is recorded as far back as 1528 (as Post) and which, in turn, was descended from Primero.[3] However, Brag introduced a key innovation over Post and Pair: the concept of wild cards known as 'braggers'. Initially there was just one, the Knave of Clubs; later the Nine of Diamonds was added.[4] In parallel with this early three-stake game, in 1751 Hoyle describes a version of Brag with a shortened pack that only had a single phase – the vying or 'bragging' round – with special powers for certain Jacks and Nines, thus anticipating the modern single-stake game.[5] In 1825, an early American account of Brag describes a much more elaborate single-stake game with a complex vying procedure.[6] Not until 1860 are rules for both variants published in one compendium, whereby 'Three Stake Brag' is virtually unchanged from the earliest rules and the version of 'Single Brag' described is less complicated than its American cousin.[7]
In a 1981 survey by Waddingtons, Brag was the fourth most popular card game in Britain.[8] In 1992, Parlett stated that the classic three-stake variant (see Classic Brag below) was defunct; nevertheless, its rules were still being published in 2001.[9][10]
Classic Brag[edit]
The earliest published rules for any form of Brag appear in Richard Seymour's 1721 revision of Charles Cotton's The Compleat Gamester. They are less than complete, but with the aid of later descriptions, can be reconstructed.[a] The following is based on Seymour, supplemented by The New Pocket Hoyle (1810).[4][11]
Classic Brag is a three-stake game and players ante 3 stakes, one for each phase of the game. Eldest hand deals 3 cards to each player in turn, turning the last card dealt to each player face up. The game phases are:
- Best Card. In the first phase the player with the highest card won the stakes, cards ranking in their natural order from Ace downwards, except that the ♦A outranked the other Aces.
- Bragging. In the second phase, players passed or vied. The procedure is not detailed, but based on the 1810 Hoyle, beginning with elder hand, players would pass or say 'I brag' and place a stake. If a player bragged, he could be challenged by another player matching or raising the stake. If two players wished to challenge, the elder took precedence. Vying continued between the two players until one passed or said 'I'll see you' or the equivalent whereupon both revealed their hands. A Prial (or Pair Royal) beat a Pair which beat a single card. Two Pair Royals were decided by their ranking; likewise two Pairs and so on. The ♣J was a wild card, which could represent any other card, but a natural hand beat a 'wild' hand i.e. one with the Knave[b] of Clubs. Some circles also admitted the ♦9 as a wild card.
- Thirty One. In the third phase, players scored their hands and the first player to reach exactly 31 or, if no-one did, was closest to 31, won the stakes. To that end, courts and Aces scored 10 and pips their face value. Players could improve their hand by exchanging a card with the stock, but if they 'drew out', i.e. exceeded 31, they lost. If two or more scored the same, they drew again until a winner was established.[c]
American Brag[edit]
In 1825, the first American account of Brag appeared in a New York edition of Hoyle's Games Improved. This was a far more elaborate variant based solely on the bragging phase of classic Brag.[12]
Modern Brag[edit]
Modern Brag, often called Three-Card Brag to distinguish it from its variants, is a single-stake game. Everyone antes, and players are each dealt three cards face down. There is a single round of betting, with action starting to the left of the dealer. Each player has the option of betting or folding. If there was a previous bet, the player must contribute at least that much more to the pot. (Unlike usual poker betting, a player's previous money contributed to the pot is ignored.) This betting continues until there are only two players left, at which point either player may double the previous bet to 'see' his opponent. At this point, the two hands are revealed, and the player with the better hand takes the entire pot. If there is a tie, the player who is seeing loses.
For example, with four players A, B, C and D, this situation could occur: Player A bets 2 chips, B folds, C bets 2 chips and D bets 2 chips. In order to stay in, A would have to bet another 2 chips (at least).
Hand ranks[edit]
Straight flush
Three of a kind
Straight
Flush
Pair
High card
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Hands generally follow the same sequence as the five-card hands of poker with some variation created by the differing odds of a three-card hand. As there are only three cards, four of a kind and a full house are not possible. Three of a kind is a very high-ranked hand, while a straight beats a flush, as three-card flushes are more likely than three-card straights while the reverse is true of five-card poker hands. The full probabilities are as follows:
How To Brag
Hand ranks | |||
---|---|---|---|
Rank | Description | Frequency | Probability |
Straight flush | Three suited cards in sequence | 48 | 0.22% |
Prial or Three of a kind | Three cards of same rank | 52 | 0.24% |
Straight | Three cards in sequence | 720 | 3.26% |
Flush | Three suited cards | 1,096 | 4.96% |
Pair | Two cards of same rank | 3,744 | 16.94% |
High card | None of the above | 16,440 | 74.39% |
Total hands | - | 22,100 | - |
Prial[edit]
In Brag, three-of-a-kind is known as a prial, a word derived from 'pair royal'. As such, three sevens would be described as 'a prial (of) sevens'.
Variants[edit]
- Four-card Brag: Players are dealt four cards, and must then choose which card to throw away (place at the bottom of the deck) in order to create the best combination. The game is then played in the same way as three-card brag.[citation needed]
- Five-card Brag.[13]
- Seven-card Brag: Seven cards are dealt, players must choose three cards to play from their hands, or make two hands, with only a successful win if both hands win the pot.[13]
- Nine-card Brag: Nine cards are dealt, players sort these into three sets. Four antes are played, one for each set, and a main pot. Each set is then played out, usually without further betting. The winner of each set takes one lot of antes; if a player wins all three sets they receive the main pot as well, otherwise it remains for the next hand. Players must always play the next best available set they have made. Often a player may be able to make two good sets and a poor third (e.g. prial, straight, ten-high), so players that do not think they will be able to win all three will order their hands to leave themselves with a strong third set to protect the main pot.[13]
- Thirteen-card Brag: Thirteen cards are dealt, from which players must choose three cards to play. Another variation involves making four hands (or the most possible over a certain standard) from the thirteen cards. Four of a kind can also be played, and is usually rewarded by an additional fee to be paid by the other players, apart from any original stake. Players then show their respective best hands, then second best hands, etc., with each winning hand scoring that player a point, or points. Score is kept on a cribbage board, and is usually either a sprint of 10 or so holes, with one point scored for each winning hand, or played over the full length, or street, of the board, with 4 points awarded to the best highest hand, 3 points to the best second-highest hand, etc. Players not on the board by the time someone wins may have to pay double. Winnings are either a pre-arranged fixed amount from each loser to the winner, or paid proportionate to how far behind the winner they finish. Any player winning all four hands in any round is said to have crashed, and automatically wins the entire game. In some regions the game is known as 'Crash'.[citation needed]
- Fifteen card Brag: A normally non-gambling related variant, played as a family game. Each player is dealt fifteen cards, from which they make five three-card tricks. Each player must then lay their tricks down in order, highest first. The winner is the one who wins the most tricks. This variant has a much higher likelihood of more powerful tricks, due to the extra cards. This version can also be played with 10 cards and one card is discarded.[citation needed]
- Stop the Bus: Three cards are dealt to each player, and three face-up communal cards are dealt. Players take turns at exchanging one or all (but not two) of their cards for any or all of the communal cards. Play continues until one player 'sticks', or 'knocks', meaning that they are happy with their hand. All the remaining players then exchange one last time before hands are compared. The player with the lowest hand is out, or loses a life.
- Faras or teen patti (literally 'three cards' in Hindi). A variant of the game very popular in Trinidad, India, Bangladesh and Nepal, and played with numerous local variations.[citation needed]
Some of these rules can also lead to games, especially heads-up, becoming tactical, with players avoiding making their best hand until their hand is forced into that last exchange by another player sticking, risking that the card that completes their hand isn't taken by another player in the meantime.
Betting blind[edit]
Players also have the option of playing blind (betting without looking at their cards). A blind player's costs are all half as much as an open (non-blind) player's. However, an open player may not see a blind player. If all other players fold to a blind player, the pot remains, everyone re-antes, and the blind player gets to keep his hand for the next round (in addition to the new one he is dealt). At any time, a player with two blind hands may look at one of them and decide whether to keep it or throw it away. If he keeps it, he throws away the other hand and is considered open. If he throws it away, he keeps the other hand and is still blind. If everyone folds to a blind player with two hands, he must throw away one without looking. As with many rules in card games, regional differences apply to this rule.
Shuffling[edit]
Another unusual custom of Brag is that the deck is rarely shuffled. Unless a hand is seen and won by a prial, the cards from the hand are just placed on the bottom of the deck, and the next hand is dealt without shuffling.
See also[edit]
3 Card Brag Free
Footnotes[edit]
- ^The rules are silent, for example, on the number of players, number of cards, direction of play and details of the vying procedure
- ^Jacks were then referred to as Knaves.
- ^Presumably if two or more drew 30 or 31, it was either a draw or positional priority applied.
References[edit]
3 Card Brag Best Handset
- ^Oxford Dictionary of Card games, p. 31, David Parlett ISBN0-19-869173-4
- ^Dawson 1923, p. 207. sfn error: no target: CITEREFDawson1923 (help)
- ^ abParlett 1991, p. 102. sfn error: no target: CITEREFParlett1991 (help)
- ^ abcSeymour 1721, p. 58. sfn error: no target: CITEREFSeymour1721 (help)
- ^Hoyle 1751. sfn error: no target: CITEREFHoyle1751 (help)
- ^_ 1825, pp. 161-164. sfn error: no target: CITEREF_1825 (help)
- ^Hardie 1860, pp. 75-77. sfn error: no target: CITEREFHardie1860 (help)
- ^Parlett 1991, p. 3. sfn error: no target: CITEREFParlett1991 (help)
- ^Parlett 1992. sfn error: no target: CITEREFParlett1992 (help)
- ^2001 & _, pp. 164-165. sfn error: no target: CITEREF2001 (help)
- ^Hoyle 1810, pp. 70-72. sfn error: no target: CITEREFHoyle1810 (help)
- ^1825 & _, pp. 161-164. sfn error: no target: CITEREF1825 (help)
- ^ abcParlett 2008, p. 579. sfn error: no target: CITEREFParlett2008 (help)
Literature[edit]
- _ (1810). The New Pocket Hoyle. L. Smith, London.
- _ (1825). Hoyle's Games Improved. George Long, New York.
- _ (2001). The Complete Book of Card Games. Hamlyn, London. ISBN978-0-600-60413-6
- Cotton, Charles (1721). The Compleat Gamester.
- Dawson, Lawrence Hawkins (1923). Hoyle's Card Games. Routledge, London. ISBN1-85326-316-8
- Hoyle, Edmund (1751). A Treatise on Brag. Joliffe, London.
- Parlett, David (1991). A History of Card Games, OUP, Oxford. ISBN0-19-282905-X
- Parlett, David (1992). Oxford A-Z of Card Games, OUP, Oxford.
- Parlett, David (2008). The Penguin Book of Card Games, Penguin, London. ISBN978-0-141-03787-5
External links[edit]
Wikisource has the text of the 1911 Encyclopædia Britannica article Brag. |
- Detailed Rules for Brag by John McLeod
- The hand-book of games by H.G. Bohn at Google Books